WormNAT2 creates the game at the address : port. As soon as the connection is established, the proxy assigns a port for the game and sends back the port number through the control connection. A control connection is opened to the proxy server, on port 9301. WormNAT2 works by asking a reverse proxy (which is running the HostingProxy software) to host the game for the player. A workaround is to copy this file to the installation directory of the game to trick BitDefender into not blocking it.Ī crude drawing of how WormNAT2 works How it works.This happens even if the antivirus is turned off and the game directory added to exclusions the antivirus must be completely uninstalled to prevent this problem.BitDefender and Sandboxie are known to prevent wkWormNAT2 from working, and cause the " Ack, wkWormNAT2 initialization error" message.If you don't want to connect to other players through a proxy server and still want to be able to host without issues, you can configure hosting manually with the information in the hosting guide. You can now run the game and host as normal using the "Host" button in WormNET and other players should no longer time out when trying to join your games. Extract the contents of wkWormNAT2.zip to your WA installation folder, where WA.exe is located.Īfter these steps, installation is done. The option in step 1 causes WA to load these, so any that you don't know about could cause unexpected behavior that may be disruptive or even dangerous. Ensure no unexpected "wk*.dll" files are in your WA installation folder, where WA.exe is located.In WA -> options (bottom-right) -> "Advanced", enable "Load WormKit modules".If other players time out when trying to join your hosted games, and nobody joins, you can follow these steps.
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